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Now THIS is interesting. . .
An article in Salon here by Katherine Glover discusses trying to balance the needs and requests and desires of players of a role-playing game with the overarching intention of the original author of the source material for the game (in this case, J.R.R. Tolkien).
Perhaps it's because, being a published author myself, I give extra (perhaps too much) weight to authorial preferences/intentions.
Thoughts?
Edited to add: Of course, it should be pointed out that if the object is to adhere to authorial intention, the computer game itself probably would not be invented at all: Tolkien used a typewriter and probably would have preferred quill and ink. I'll bet that he would have regarded personal computers with suspicion, if not outright loathing, as indicative of modernity, which he rather hated.
An article in Salon here by Katherine Glover discusses trying to balance the needs and requests and desires of players of a role-playing game with the overarching intention of the original author of the source material for the game (in this case, J.R.R. Tolkien).
I can vouch for my stepbrother -- he's a big supporter of equal rights for the gay and lesbian community. But when the issue of gay marriage came up at work, he voted against it. Same-sex marriage for U.S. citizens is one thing, but same-sex marriage for gay dwarves in Middle-earth is quite another.It's particularly interesting, considering the huge number of slash fanfic writers who love the Lord of the Rings universe and some might presumably like to play the game. But although I, too, strongly support gay civil rights up to and including marriage, I gotta think I would probably have made the same decision that the game designers did. That surprises me a little.
Nik Davidson is a game designer at Turbine, the Westwood, Mass., company producing "The Lord of the Rings Online: Shadows of Angmar." The game has been in beta (a test version) since September, and during discussions of new features for the game, which was officially released Tuesday, the design team wound up in a heated discussion over what restrictions should be placed on marriage. They debated not only gay marriage but also marriage between members of different species. Finally, the game's executive producer settled the matter by pulling the entire marriage feature. Read more
Perhaps it's because, being a published author myself, I give extra (perhaps too much) weight to authorial preferences/intentions.
Thoughts?
Edited to add: Of course, it should be pointed out that if the object is to adhere to authorial intention, the computer game itself probably would not be invented at all: Tolkien used a typewriter and probably would have preferred quill and ink. I'll bet that he would have regarded personal computers with suspicion, if not outright loathing, as indicative of modernity, which he rather hated.
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Date: 2007-05-01 03:06 pm (UTC)(no subject)
Date: 2007-05-01 03:29 pm (UTC)(no subject)
Date: 2007-05-01 03:30 pm (UTC)(no subject)
Date: 2007-05-01 04:06 pm (UTC)Wouldn't allowing a man to marry a man, or a woman to marry a woman, change who the character fundamentally is, as the author intended? Wouldn't it be the same as deciding, in your game, you wanted frodo to be an african american woman? I think that being gay or straight is as much a part of someone as their skin color and gender. It can't be changed. I think the same should apply to fictional characters in situations such as this (for profit, sanctioned material). Slash is for fandom, IMO.
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Date: 2007-05-01 04:15 pm (UTC)(no subject)
Date: 2007-05-01 04:17 pm (UTC)(no subject)
Date: 2007-05-01 05:06 pm (UTC)My notes are long, long gone, but there was something about Tolkien having described Legolas and Gimli at the end of the book using a 19th century code word (something like "traveling together") that implied a relationship, like the term "Boston marriage" for a lesbian relationship or "tempermental" for a gay man.
I have no idea whether the professor was correct or not. (He himself said it was "ambiguous.") But the question has been raised been critics before, so I thought I should point it out. There probably isn't a novel in the past two hundred years with mostly male characters where a critic hasn't put together an argument that certain characters are gay.
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Date: 2007-05-01 10:54 pm (UTC)We have heard tell that Legolas took Gimli Glóin's son with him because of their great friendship, greater than any that has been between Elf and Dwarf. If this is true, then it is strange indeed: that a Dwarf should be willing to leave Middle-earth for any love, or that the Eldar should receive him, or that the Lords of the West should permit it. But it is said that Gimli went also out of desire to see again the beauty of Galadriel; and it may be that she, being mighty among the Eldar, obtained this grace for him. More cannot be said of this matter.
It's certainly ambiguous, but certainly allows for the suggestion of a more-than-friends relationship. If you take the "also" (in the third sentence) into consideration, the argument for a relationship is even stronger, since the word implies that the desire to see Galadriel is an *additional* reason--not the main reason--that Gimli went into the West.
That said, I strongly suspect that Tolkien would not have been in favor of gay marriage, but that passage has always made me wonder a little. And I'm not even a slasher. :)
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Date: 2007-05-01 11:00 pm (UTC)(no subject)
Date: 2007-05-01 04:18 pm (UTC)(no subject)
Date: 2007-05-01 04:16 pm (UTC)Ok, here's how things work. In a game that's single player, you'll play one (or more) members of the fellowship and replay their actions. Or, you'll have the option of being, say, Sauron. Or if it's "battles of middle earth" you'll be directing one side or the other, but you aren't an individual character. In all of those instance, I agree, authorial intent MUST be taken into account. Frodo is a male hobbit, not a female dwarf. Legolas doesn't hook up with Aragorn (even though it sure looked that way in the movies :o ).
Since this is a multiplayer game, no player can BE Frodo, or Gandalf, or Bilbo Baggins, etc. Instead, you are a hobbit, Man, elf, or dwarf who is peripherally involved -- for instance, I've met Strider at the Prancing Pony, and been sent by him on tasks in and around Bree and the Shire, and he's mentioned that Underhill hobbit he's waiting for. But I can't BE that Underhill hobbit.
So, my hobbit happens to be a minstrel who likes to farm and cook. And my (wo)man is a fighter who makes her own armour and goes off to kill orcs and goblins a lot, and she's killed her share of wights in the Barrow Downs. But my hobbit won't be tossing a ring into Mount Doom, and my elf won't be marrying Legolas.
Which means that there is really no reason I couldn't roleplay my elf falling in love with my husband's dwarf, or his dwarf hooking up with my male dwarf.
(no subject)
Date: 2007-05-01 11:31 pm (UTC)(no subject)
Date: 2007-05-01 04:37 pm (UTC)Political correctness. Did you mean respect for difference? Politeness? Courtesy? Mercy? Generosity of spirit? Something like that?
Let me list some other things that might be too 'politically correct' to include in a Tolkien game, depending where you draw the line:
- women fighting, unless dressed as men
- women taking up as much as 50% of the population
- humans with dark skin fighting on the side of good
- women as Rangers
I don't expect you meant it that way, but... I don't mean this as a lecture or reproof or something, just... I would like you to understand that when you say "political correctness shouldn't play a part," what I hear is "I want this game to be a nice safe haven where I don't have to deal with the issues of people disadvantaged in this society, and that desire of mine is more important than the wellbeing of those people."
Women, queer folk, transfolk, disabled folk, people of colour, have to work harder than people who don't fall in one of those groups, to engage with something like Tolkien. Creative fannish activities such as role-playing and fan-fiction and fanart can be safe and healthy ways of doing that work, of making a place for themselves in Middle-Earth.
The less healthy way, the way all women are brought up to read literature, of course, is to imagine oneself into the white, blue-eyed, blond, straight male characters and identify with them. One could argue that there's nothing wrong with that, that it's normal to stretch oneself by empathising with people from different situations. I say that it's only healthy so long as it's something everyone's encouraged to do, and not just some people most of the time; and so long as the person being asked to do the stretching doesn't have to feel like making that stretch is the only way they *can* belong to the fictional world: like there's no place for them if they don't.
(no subject)
Date: 2007-05-01 05:32 pm (UTC)(no subject)
Date: 2007-05-01 06:20 pm (UTC)Where I think we might differ is that I don't think that art should be changed based on how our world view has changed since the creation of said art. Or, if Tolkein's intention was to not include gay, transgender, etc in the world he created then it shouldn't be included in a sanctioned, official LotR game. Let me say here that I have no opinion or knowledge one way or the other as to what Tolkein's intention was. Maybe his view was well known, but it isn't known to me.
(no subject)
Date: 2007-05-01 06:20 pm (UTC)(no subject)
Date: 2007-05-01 06:48 pm (UTC)Certainly Tolkien did not include any gay characters in his books -- he was also writing in the 1940s, when attitudes in general were much different than they are today. Had he stopped writing after _The Hobbit_, which as you may recall featured no female characters, would you argue that allowing female characters in a Middle-Earth game would be contrary to author intent?
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Date: 2007-05-01 03:27 pm (UTC)Actually implementing a wedding feature is a good bit rarer, and for good reason – the game developers really don’t want to be seen as either supporting or restricting traditional or non-traditional marriages. After all, in EQ I knew more then one High Elf who wed a Dark Elf, despite being mortal enemies, or Kerran (cat) who wed a gnome – just think of the children! I like the adoption feature that LotR incorporated, and plan to utilize it, but I think it is just as well that they didn’t implement a comparable marriage feature. It’s just too political.
While authorial intent is all well and good, and I appreciate that they tried to hew closely to Tolkien’s vision, I’m already pretty damn irked that I can’t play a female dwarf. I think that as a game, especially an online one, with monthly fees, intended to be played for *years* that there has to be some flexibility between game-world versus intent, and I don’t think that they can safely incorporate Tolkien’s likely distaste for gay-marriage in the game without very negative repercussions. Thus, I think that in-game marriage should remain as it has always been – role played.
(no subject)
Date: 2007-05-01 04:17 pm (UTC)If it were my decision, I'd let people marry who they choose. Banning cross-species marriage would let out Aragorn and Arwen, for goodness sake. And there are many, many human male/female couples who are less married than Legolas and Gimli.
Tolkien's preferences do matter, I'm not saying they don't, but this game is not Tolkien. It's no *more* authentic or canonical than any other fan-written work. And it's a MMORPG. That means tens of thousands of people will be collaborating in creating this shared world. It's not *possible* to police their canonicity effectively. I'm not saying that therefore the company shouldn't make a stand anywhere, on any issue, but I don't think gay marriage is the place to draw the line.
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Date: 2007-05-01 05:26 pm (UTC)Any derivative work not by the original creator, to me, is fandom, whether someone is getting money for it or not.
(no subject)
Date: 2007-05-01 05:08 pm (UTC)(no subject)
Date: 2007-05-01 05:24 pm (UTC)A kickass woman in Middle-Earth is clearly not what Tolkien had in mind.
(no subject)
Date: 2007-05-01 06:26 pm (UTC)Honestly, the only sensible thing to do is to avoid making marriage part of the feature set in the first place. What players do in role-play is up to them.
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Date: 2007-05-01 06:32 pm (UTC)If you're going to allow women to fight, then you're just as false to his vision as if you allow gay elves.
I believe in courtesy, at least, to living authors. When you're building a game based on the ideas of a man thirty years dead, you have no way of knowing how he would have adapted those ideas over time.
(no subject)
Date: 2007-05-01 06:45 pm (UTC)(no subject)
Date: 2007-05-01 05:38 pm (UTC)(no subject)
Date: 2007-05-01 05:47 pm (UTC)(no subject)
Date: 2007-05-01 05:57 pm (UTC)(no subject)
Date: 2007-05-01 05:41 pm (UTC)I suspect just not having marriage is the smart move for them politically; though since word has gotten out about the debate, that may not work now either.
(no subject)
Date: 2007-05-01 06:11 pm (UTC)But on another point, Children of Hurin is really essentially an incest story, brought on by an encounter with the extremely cagey worm Glaurung. I don't suppose there are incest rules?
It's a reactionary decision, and possibly agrees with the more reactionary readings of Tolkien anyway.
(no subject)
Date: 2007-05-01 07:55 pm (UTC)In other words, I have very little interest in Tolkien's authorial intent in this context. If you think the important thing in Tolkien's work is the politics and religion that informed it, make a game about that. I'll buy it. I have high hopes for video games as a Serious Art Form.
Bottom line: I've never heard anyone say "I wish there were fewer choices in this game."
(no subject)
Date: 2007-05-02 01:53 am (UTC)Finally, I don't think male relationships of his generation can necessarily be so neatly delineated. Even without a specifically sexual component, there were still strong emotional bonds, including nonsexual displays of physical affection, that blur the lines considerably beyond our own culture's "straight-gay-bi?" market niche-ing.
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Date: 2007-05-04 08:15 pm (UTC)